Six other students and I developed Delirium,
which is a randomly generated horror-puzzle game made in Unity3D during the 2021 Game
Development & Simulation minor at The Hague University of Applied Sciences.
I was mainly responsible for designing and programming the behaviour of the stalking enemy AI. My work also included modeling and placing 3D assets, contributing to designing the game's mechanics and documenting them in a game design document.
A level design concept for a 3D platformer game. Made during the 2021 Game Development & Simulation minor at The Hague University of Applied Sciences.WebGL Build
A Panel de Pon/Tetris Attack/Puzzle League demake made in PICO-8. I wanted to learn PICO-8 development so I decided to recreate my favourite puzzle game in it!Play on itch.io
Together with a group of other students, I developed an educational game concerning various cyber threats that companies have to deal with.
This game simulates a custom OS inside that is used inside financial company. Inside this OS, the player has to perform various tasks in order to handle different cyber threats, like a ddos attack, a ransomware
During the development of this game I gained a lot of knowledge about UI development for Unity, as the game is mostly UI based.
This game is part of the Dutch Joint Cyber Range initiative; a collaboration among multiple educational institutes in the Netherlands, to provide a platform for technical security education.